

When the Virtual Insights team begins a VR project, they use many architecture assets and other resources, which they download from the Asset Store as needed and they also pull in a lot of models from other software such as 3ds Max, SketchUp, and Rhino. “When we started, we were mainly focused on simple virtual projects that clients could walk around in, but over the past few years, we’ve realized how important it is to build interaction into these environments for user engagement.” At the time, I had little experience doing that but I just knew that it would look cool and be easy to output to VR.” Adams’ colleague, Marc Kinsman, was also on board “because Unity has a big supportive community, which meant it would be easy to learn.”Īs Adams, Kinsman and colleagues on the Virtual Insights team got up to speed on Unity, their first virtual reality (VR) projects covered the basics of the new 3D space but not much more. Even though my background is mostly in architecture and design (and some rendering), I was able to convince our project team to explore the idea of simulating the new space with a 3D rendering engine. “I was working on a design project for the Minnesota Vikings’ stadium. The first Oculus headset was just out and Adams got in on the ground floor knowing that Unity supported the platform.

Several years back, Seattle-based Will Adams and Marc Kinsman, Emerging Technologies Developers at Mortenson, saw the value of VR and 360 video for client projects. Saves clients huge amounts on physical mockups (hundreds of thousands on large projects)Īllows clients to identify and eliminate ergonomic or design flaws early in project Lets Mortenson easily output to VR and/or 360 video for many different devices Permits medical stakeholders to pre-experience and tailor new workspaces at scale Their VR hospital customers include the University of Washington Medical Center and Kaiser Permanente.Įmpowers clients and developer teams to collaborate in real-time 3D design reviews Since then, they have become experts in using Unity to deliver interactive virtual-reality (VR) and 360 video experiences for a wide variety of client needs such as building-design reviews and sales and marketing initiatives. Years ago, Mortenson saw the value of integrating visualization technologies into their design/customer experience offering and created a Virtual Insights team. Their expertise is highly sought after for commercial building, green/sustainable construction, virtual design & construction (VDC), construction safety, and much more.

The company is privately held with 5,000 employees, $3.8 billion in revenue, and has offices across the U.S. Minneapolis, MN-based Mortenson is a U.S.-based, top-20 builder, developer and provider of energy and engineering services.
